![]() ![]() Shortly, this means that you try to conquer as many discs as possible. One possible strategy is maximizing discs. During the midgame, each move is unknown and needs to be thoroughly investigated in order to make a good move. In addition, try to avoid playing really bad moves.Īfter the opening has been played, the game enters the midgame, although there is no strict threshold between them. The best method to learn is to try many different moves and create interesting positions at the board. There are plenty of possible moves in the opening. It is of greater importance to puzzle and think of a good move. It may be beneficial, but it is certainly not necessary, if you would like to be a skilled player. They frequently know many different openings and variations. ![]() If two experienced players are battling, it may occur that both players know up to 20 moves by heart. Depending on personal preference, your current opponent and need for variability, you can select an opening. Next to the above-mentioned openings, many others exist. Examples of common openings are given in table 1.Įach opening has its own characteristics, which you will discover when playing them. After white decided one of the three main directions, black can further differentiate the opening. The diagonal and perpendicular opening are both good openings, in which neither black or white have an advantage. On the contrary, the opponent may be surprised by playing this opening and lack sufficient knowledge. It will be obvious to observe after a couple of games. The parallel opening is played less frequently, because it is a known advantage for black. This is shown in figure 7.įigure 7: White can choose to open with either a parallel, diagonal or perpendicular move. He can either choose d6 (perpendicular opening), f4 (parallel) and f6 (diagonal). In his first move, white can choose between three moves. Thus any board game can start from four different orientations.įigure 6: Black can move into 4 directions. These moves are basically the same, because the new position will be identical, either mirrored or turned 180 degrees. To get a better understanding, you may divide the game into opening, midgame and endgame.įor his first move, black can choose between four moves: d3, c4, f5 or e6 (figure 6). The rules allow you to play Reversi, but you need some strategy in order to increase the chances of winning. If the result is 32-32, the board game is a draw. Empty squares are added towards the winners amount. Whoever has the most discs wins the board game. In some occasions, one or more squares remain empty and none of the players have access (figure 5b). Normally, this will occur when there are no more empty squares (figure 5a). If both players need to pass because there is no possible move for any of them, the board game has ended. If white is still not able to move, he will have to pass again. White is not able to play because he cannot flank any of the black discs with a new disc. When there is no possible legal move, the turn is given back to the opponent. ![]() For example, in figure 3, d5 (diagonally flanked) and e4 to e6 (vertically flanked) need to be flipped, when playing a disc at e7. When discs are flanked in multiple directions, these have to be flipped as well. In figure 2, e5 will be flipped when playing a disc at f5. The opponents discs that are flanked will be turned upside-down and change colour. You can play a disc when you flank one or more opponents discs between your new disc and any other of your own discs, in the same horizontal, vertical or diagonal line. The starting position consists of two black discs at e4 and d5, and two white discs at d4 and e5. Columns are named a to h, from left to right. Rows are numbered from 1 to 8 starting with the top row. Reversi is a very dynamic board game the board position can change dramatically with each move. Black and white, the dark and the light, the good and the bad battle each other for victory. Reversi is a classic board game for two players just like chess, checkers and go. ![]()
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